Comics: Investigate The History And Technology Of American Cartooning by Samuel CarbaughComics: Investigate The History And Technology Of American Cartooning by Samuel Carbaugh

Comics: Investigate The History And Technology Of American Cartooning

bySamuel Carbaugh

Paperback | October 14, 2014

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Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked. Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
Sam Carbaugh is a freelance cartoonist and illustrator. He has illustrated several books for Nomad Press, including Forensics: Uncover the Science and Technology of Crime Scene Investigation and Robotics: Discover the Science and Technology of the Future . He works with many colleges and companies to create informational comics and il...
Title:Comics: Investigate The History And Technology Of American CartooningFormat:PaperbackDimensions:128 pages, 10 × 8 × 0.27 inPublished:October 14, 2014Publisher:Nomad PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1619302543

ISBN - 13:9781619302549


Table of Contents

Table of Contents
Introduction: So, You Want to Make Comics?
Chapter 1: Ancient Comics! The Prehistoric Stick Figure to the American Revolution
Chapter 2: The Birth of Modern Comics (1890s-1920s)
Chapter 3: The Birth of Super Heroes (1930s-1940s)
Chapter 4: The Golden Age (1950s-1970s)
Chapter 5: The Birth of Graphic Novels, American Manga, and Comic Culture (1980s-1990s)
Chapter 6: The World of Tomorrow, Today (1990s-today)

Editorial Reviews

Praise for Comics: Investigate the History and Technology of American Cartooning Children's Literature This book is jam-packed with information and advice for budding cartoonists. . . Informative and entertaining, this is a must-have book for any youngster with an interest in comics. Booklist 'This appealing offering introduces the art of cartooning to readers who will not only learn the history of comics-using pictures (and words) to tell stories-but also have a chance to do some drawing themselves. . . The comic (natch) full-color art is presented in a pleasing layout sure to excite young readers.' Library Media Connection "Interesting facts with a detailed history of comics makes this concise book a great reference tool . . . but its real appeal lies in its topic. . . this book will take fans on a journey from the creation of comics in cave paintings to current films and the world of web comics." Bookloons "This is an excellent book that not only looks at the history of comics but also explains how to create them. Any child who likes to doodle or draw will probably be interested in this book. . ."Jon Chad, illustrator and faculty, Center for Cartoon Studies'Tying the technology directly into the history of comics creates a road map that is easy to discern, and indispensable in its charm. For the curious and inspiring cartoonist with an appetite for how comics are made, this book will be a feast!'Tom DeHaven, Professor of English, Virginia Commonwealth University' . . . amazing, delightful, and mind-bogglingly comprehensive. As an introduction to comics for young readers, this is obviously the benchmark from now on. A genuinely impressive comics history AND a complete course in comics making AND a canny overview of comics culture. All of it is first-rate.'Connie K. Robbins, high school art and science teacher'A great use of illustrations and vocabulary! This book is a tool for teachers looking for ways to engage their students and to integrate a popular form of art within a variety of disciplines.'Beth Hetland, cartoonist and faculty, School of the Art Institute of Chicago'Comics is a wild ride through the inner and outer workings of American comics, complete with do-it-yourself activities that cartoonists of any age will enjoy!'Kevin Huizenga, cartoonist'You'll be on your way to being a master of comics in no time.'Praise for Cities: Discover How They Work Booklist 'Propounding the emerging interdisciplinary paradigm of STEAM (science, technology, engineering, art and design, and mathematics), this hands-on informational book discusses how cities' complex structures and systems function together in an interdependent way. Through appealing illustrations, reader-friendly text, and fun hands-on experiments suitable for home and classroom, Reilly helps foster an appreciation for the way that cities function almost as organisms with vibrant systems and interdependent structures.'Praise for Robotics: Investigate the Science and Technology of the Future Publishers Weekly "Light in tone but dense with information, this guide should appeal to those who already have a strong interest in the topic and are ready for a hands-on challenge."Praise for Forensics: Uncover the Science and Technology of Crime Scene Investigation Winner 2013 Silver Moonbeam Children's Book AwardWinner of a 2013 Society of School Librarians International Honor Book Award "