Computer Graphics: Visual Technology and Art by Tosiyasu L. KuniiComputer Graphics: Visual Technology and Art by Tosiyasu L. Kunii

Computer Graphics: Visual Technology and Art

byTosiyasu L. Kunii

Paperback | August 1, 2012

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In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, 'CA~/CAM. ' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.
Title:Computer Graphics: Visual Technology and ArtFormat:PaperbackDimensions:382 pagesPublished:August 1, 2012Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:4431680322

ISBN - 13:9784431680321

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Table of Contents

1 Computational Geometry.- Invertible Set Operations for Solid Modeling.- A Hierarchical Space Indexing Methods.- Clustering Geometric Objects and Applications to Layout Problems.- Accelerated Ray Tracing.- 2 Graphics Standardization and Packaging.- A Formalization for the Specification and Systematic Generation of Computer Graphics Systems.- Considerations in Developing High-Performance System with Standard Graphics Software.- Developing a Cartographic Geo-Code System (CAGES).- A Raster Display Graphics Package for Education.- 3 CAD/CAM.- The Interactive Interface of "CADME" System.- A Low-Cost 2-D CAD System Based on Personal Computers: Background of its Design and Implementation.- A High Performance Graphic System for VLSI Design.- 4 Graphics Networks.- CrossoverNet: A Computer Graphics/Video Crossover LAN System.- 5 Visual Communication and Interfaces.- Graphics Interface Tool Development in a Problem Solving Environment.- ICONS and User-Interface Communication.- Video-Graphic Query Facility for Database Retrieval.- Communications and Graphics.- Advanced Systems Integration Management via CAD Graphics.- 6 Computer Animation.- Single and Multiple Virtual Movie-Cameras for Special Cinematographic Effects.- High Performance Calligraphics: Union of Hardware and Software.- Computer Animation in Engineering.- 7 Computer Art.- Techniques in Computer Art.- Production of Artistic Images with "ART PROCESSOR".- Vector Graphics for the Graphic Designer and the Artist.- 8 Medical Graphics.- Three-Dimensional Display of X-Ray CT Image: Extraction and Display of Cerebral Ventricle.- Color Blindness Tests by Color Graphic Display.- Author Index.