Connected Gaming: What Making Video Games Can Teach Us About Learning And Literacy by Kafai, Yasmin B.Connected Gaming: What Making Video Games Can Teach Us About Learning And Literacy by Kafai, Yasmin B.

Connected Gaming: What Making Video Games Can Teach Us About Learning And Literacy

byKafai, Yasmin B., Quinn BurkeForeword byConstance Steinkuehler

Hardcover | December 23, 2016

Pricing and Purchase Info

$42.44 online 
$45.50 list price save 6%
Earn 212 plum® points

Prices and offers may vary in store


In stock online

Ships free on orders over $25

Not available in stores


How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming -- coding, collaboration, and creativity -- and the move from "computational thinking" toward "computational participation."

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Yasmin B. Kafai is Professor of Learning Sciences at the University of Pennsylvania. She is the coeditor of Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming and coauthor of Connected Play: Tweens in a Virtual World (both published by the MIT Press). Quinn Burke is Assistant Professor in the Department of Teacher...
Title:Connected Gaming: What Making Video Games Can Teach Us About Learning And LiteracyFormat:HardcoverDimensions:224 pages, 9 × 6 × 0.44 inPublished:December 23, 2016Publisher:The MIT PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0262035375

ISBN - 13:9780262035378

Look for similar items by category:


Editorial Reviews

In Connected Gaming Kafai and Burke lay out a solid rationale and strong evidence for connecting learning and gaming through game construction. The compelling case that they make not only draws upon decades of their own work but uniquely connects with dozens of other projects and initiatives. It draws a logical line between the contructionist thinking of Papert straight through to Minecraft. This is a book that provides evidence to academics, educators, and innovators seeking to engage students through new pedagogies and teach them new practices in meaningful ways. Kafai and Burke have paved the way for decades more work connecting gaming, constructionism, and learning.