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indigoBooksGraeme Kirkpatrick

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|April 15, 2008


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Technology permeates almost every dimension of our lives. But who controls technological development? Can technology cause social inequality? And how will technology continue to affect lives in the digital era? Technology and Social Power provides a fresh…

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This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects…

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In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social…

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In our rush for growth have we trusted too much to computers - and what bearing does this have on the current global economic meltdown? Why do we simultaneously panic about environmental destruction and refuse to give up cars, video games and i-phones? Andrew…
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|July 4, 2013

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The last two decades have seen a massive increase in the scholarly interest in technology, and have provoked new lines of thought in philosophy, sociology and cultural studies. Gilbert Simondon (1924 - 1989) was one of Frances's most influential philosophers in…