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Connected Gaming: What Making Video Games Can Teach Us About Learning And Literacy
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How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry…
Makeology: Makers As Learners (volume 2)
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Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on…
Designing Constructionist Futures: The Art, Theory, And Practice Of Learning Designs
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A diverse group of scholars redefine constructionism—introduced by Seymour Papert in 1980—in light of new technologies and theories. Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by…
Connected Code: Why Children Need To Learn Programming
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Why every child needs to learn to code: the shift from “computational thinking” to computational participation. Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill,…
Makeology: Makerspaces As Learning Environments (volume 1)
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Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today's makers, its simultaneous emphasis on…
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming

Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming

by Yasmin B. Kafai

Paperback

|February 25, 2011

$39.00 online

$40.00list price

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Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal…
Constructionism in Practice: Designing, Thinking, and Learning in A Digital World
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The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can…
Embracing Diversity In The Learning Sciences: Proceedings Of The Sixth International Conference Of…
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More than a decade has passed since the First International Conference of the Learning Sciences (ICLS) was held at Northwestern University in 1991. The conference has now become an established place for researchers to gather. The 2004 meeting is the first under…
Connected Play: Tweens in a Virtual World

Connected Play: Tweens in a Virtual World

by Yasmin B. Kafai

Kobo ebook

|October 11, 2013

$31.99 online

$39.99list price

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids…