Designing Digital Experiences for Positive Youth Development: From Playpen to Playground

Hardcover | February 1, 2012

byMarina Umaschi Bers

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With the advent of the digital age, research on the psychological impact of youth engagement with technology has surged. New technologies have often taken the blame for promoting negative (and potentially dangerous) youth experiences, such as cyber-bullying, sexual predation, privacy invasion,addiction to videogames, and exposure to violence. For many children and adolescents, however, digital media and technology provide positive ways to express identity, communicate with peers, and engage in civic activities across communities. Based on over a decade and a half of research, Designing Digital Experiences for Positive Youth Development aims to guide readers in the design of digital technologies to promote positive behaviors in children and teenagers. Highlighting the positive impact of new technologies in various domainsacross the developmental span, from early childhood to late adolescence, the book explores how young people are using technology today, how these experiences influence different age groups and domains, and how mastering technological literacy can lead to confidence, competence, and developmentalgrowth. Following this exploration, the author presents her own theoretical framework (coined Positive Technological Development, or PTD) for designing and evaluating programs to support children and teenager's positive uses of technology. Each chapter is supplemented with vignettes describing, from a developmental perspective, the diverse experiences of today's youth with current technology. Case studies are then presented that illustrate how PTD has effectively informed the design of educational programs. Offering a freshperspective that bridges digital media and youth development models, this book will be an important resource for educators, policy makers, mental health professionals, as well as researchers interested in child development, psychology and learning technologies.

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With the advent of the digital age, research on the psychological impact of youth engagement with technology has surged. New technologies have often taken the blame for promoting negative (and potentially dangerous) youth experiences, such as cyber-bullying, sexual predation, privacy invasion,addiction to videogames, and exposure to vi...

Marin Umaschi Bers, PhD is Associate Professor at the Eliot-Pearson Department of Child Development and Adjunct Professor in the Computer Science Department at Tufts University, where she heads the interdisciplinary Developmental Technologies (DevTech) research group.

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Format:HardcoverDimensions:256 pages, 9.25 × 6.12 × 0.98 inPublished:February 1, 2012Publisher:Oxford University PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:019975702X

ISBN - 13:9780199757022

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Table of Contents

IntroductionPart I: The digital landscapes for youthOverview1. Digital playgrounds v. virtual playpens in early childhood2. Multimedia parks v. virtual malls in the elementary years3. Wireless hangouts v. a palace in time during high schoolSummaryPart II: A framework for designing digital landscapes for personal developmentOverview4. Creating digital content to promote competence5. Creativity to build confidence6. Choices of conduct to develop character traits7. Communication for promoting connections8. Collaboration to form caring networks9. Community building as contributionSummaryPart III: Plotting learning trajectories through designOverview10. Programs and policies11. From developing curriculum to designing experiences12. Case studiesCase Study 1: Robotic playgrounds in early childhoodCase Study 2: Virtual worlds for medically ill pediatric patientsCase Study 3: A college campus for the futureConclusionReferences