Digital Make-believe by Phil TurnerDigital Make-believe by Phil Turner

Digital Make-believe

byPhil TurnerEditorJ. Tuomas Harviainen

Hardcover | May 10, 2016

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Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.

Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it.

Whether used as a university textbook or simply used for design inspiration,Digital Make-Believeprovides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Phil Turner is a reader in the School of Computing at Edinburgh Napier University, and research leader of the Make-Believe group.J. Tuomas Harviainen is a Development Manager for the city of Vantaa, Finland and a postdoctoral researcher at Hanken School of Economics. He currently focuses especially on the organizational learning aspect...
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Title:Digital Make-believeFormat:HardcoverDimensions:178 pagesPublished:May 10, 2016Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319295519

ISBN - 13:9783319295510

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Table of Contents

Introduction.- A Narrative for HCI.- Make-Believing Virtual Realities.- Fiction for Design.- Service Design Methods in Interaction Design.- Gameworld Interfaces as Make-Believe.- Make-Believe in Gameful and Playful Design.- The Role of Make-Believe in Foley.- Enactive Mechanism of Make-Believe Games.- Immanent Storyworlds.