Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA by Stephan DiehlDistributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA by Stephan Diehl

Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA

byStephan Diehl

Paperback | December 1, 2010

Pricing and Purchase Info

$103.67 online 
$110.50 list price save 6%
Earn 518 plum® points

Prices and offers may vary in store

Quantity:

In stock online

Ships free on orders over $25

Not available in stores

about

Recently, with the success of Java and the existence of different interfaces be­ tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com­ municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in­ tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.
Title:Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBAFormat:PaperbackDimensions:166 pages, 23.5 × 15.5 × 0.07 inPublished:December 1, 2010Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3642087132

ISBN - 13:9783642087134

Reviews

Table of Contents

1. Motivation.- 2. Technical Aspects.- 3. User Perspective.- 4. Three-Dimensional Computer Graphics.- 5. Virtual Reality Modeling Language (VRML).- 6. Protocols for Distributed Virtual Worlds.- 7. VRML Extensions for Distributed Virtual Worlds.- 8. Partitioning of Distributed Virtual Worlds.- 9. Streaming.- 10. 3D Technologies for the Internet.- 11. Implementing Multi-User Worlds with VRML.- 12. Java Network-Programming: A Simple Distributed Virtual World.- 13. Implementing Multi-User Worlds with CORBA.- 14. The Future.- List of Figures.- List of Tables.- References.