Dungeon Master's Guide

Hardcover | December 9, 2014

byWizards Rpg Team

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Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game
 
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
 
Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!


   • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
   • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.
   • Created as part of a massive public playtest involving more than 170,000 fans of the game.

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From the Publisher

Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rule...

Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, comics, TV series, apparel and more.

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Format:HardcoverDimensions:320 pages, 11.2 × 8.6 × 0.7 inPublished:December 9, 2014Publisher:Wizards Of The Coast PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0786965622

ISBN - 13:9780786965625

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Reviews

Rated 5 out of 5 by from Making up for 4th Ed After the horrid creation by Wizards of the 4th edition, I was skeptical to go back or stick with Pathfinder. Yet I did give them one more try, and very happy I did. Partly due to the Sword Coast game that came out, and curiosity. This time they are actively listening to players, and even giving out samples of next projects to get player feed back, and suggestions. Yeah they knew they hand screwed up with the MMO centric 4th edition. Try the starter kits if you need to or even an online starter...and if you are like me, and despite DMing online (Fantasy Grounds, now official 5th ed licence) I love to still have the books, and buying online here is cheaper than most comic book stores.
Date published: 2016-06-06
Rated 5 out of 5 by from Insta Cave Inside Everything the buding DM needs to run a game, including charts you can use to roll dungeon layouts, npc's, loot, and so much more. Plus the rules for evil paladins and clerics are a nice touch.
Date published: 2016-03-07