Edda

Paperback | August 16, 2012

byConor Kostick

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When your whole world is virtual, what is reality?

Everyone in the universe of Edda is made of pixels—except for Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda’s ruler, her guardian Lord Scanthax. When Scanthax decides to invade another virtual world, Erik/Cindella from Epic and Ghost from Saga become part of the story—and soon the virtual universes are alive with fighting, alight with bombs, and brought together by three teenagers who want peace and understanding.


With its blend of action, technology, subversion, and politics, Conor Kostick’s Epic Trilogy is the next best thing to gaming.

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When your whole world is virtual, what is reality?Everyone in the universe of Edda is made of pixels—except for Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda’s ruler, her guardian Lord Scanthax. When Scanthax decides to invad...

Conor Kostick is the author of the acclaimed Epic Trilogy -- Epic, Saga, and Edda.He was a designer for the world’s first live fantasy role-playing game, based in Peckforton Castle, Cheshire. He lives in Dublin where, having completed a Ph.D on the subject of the crusades, he now teaches medieval history at Trinity College Dublin. He h...

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Format:PaperbackDimensions:464 pages, 7.5 × 4.26 × 1.07 inPublished:August 16, 2012Publisher:Penguin Young Readers GroupLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0142421480

ISBN - 13:9780142421482

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STARRED REVIEW Just as Saga (2008) exploded beyond opener Epic (2007), this third volume ratchets up this science-fiction gaming series to a whole new level.Inside electronic world Edda, created and once played but now long deserted by humans, sentient Lord Scanthax rules all. He vanquishes other electronic realms via portal, killing everyone—sentient or not, he doesn't care. But Scanthax, lacking DNA, can't script new weapons. For that, he's preserved the life of the only human left on the uninhabitable planet that houses Edda's servers. Scanthax-controlled robots tend 15-year-old Penelope'sunderused physical body inside an airlock. Penelope's brain and consciousness are healthy and angry: Her avatar, Princess, has the run of Edda, but only as long as Penelope scripts the weapons Scanthax demands. Penelope wants, as Princess, to search other electronic worlds for avatars with humans behind them; having known only Scanthax her entire life, she craves human connection. Meanwhile, across this chain of worlds that were once games, electronic but very real Ghost from Saga sets out with human Erik from New Earth—as avatar Cindella—to find the conqueror threatening Saga's sentient inhabitants. Combatants clash; worlds clash (techno/punk, traditional fantasy, military); philosophies clash (pacifism, preservation, revenge); loyalties hold steady.Humans, electronic beings and servers are separated by light years and metaphysics, but Kostick's action-filled series conclusion is immediate and relevant. (Science fiction. 13 & up)