Essential RenderMan® by Ian StephensonEssential RenderMan® by Ian Stephenson

Essential RenderMan®

byIan Stephenson

Paperback | July 20, 2007

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This book provides a straightforward and easy-to-follow introduction to the basic techniques involved with using Renderman. Packed with illustrations and hands-on examples, it will serve as an excellent foundation, a good first step and overview of the program. The book explains how scenes are described; illustrates how to create surfaces, color, lighting, shadows, and depth of field using RIB and the C API; and introduces the techniques involved in creating shaders and applying textures. This second edition includes a new chapter on global illumination.
Title:Essential RenderMan®Format:PaperbackDimensions:280 pagesPublished:July 20, 2007Publisher:Springer LondonLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1846283442

ISBN - 13:9781846283444

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Table of Contents

Part 1: General Overview.- What is RenderMan?- Is RenderMan for Me?- An Overview of the RenderMan System.- What do I need?- How to use this book.- Part 2: Geometry.- A Simple Scene.- Moving Things Around.- Simple Surfaces.- Color and other Attributes of Objects.- Camera Set-up - Lighting.- The Standard Surface Types.- More Complex Surfaces - Shadows.- Motion Blur and Depth of Field.- The C API.- Particles and Hair.- Part 3: Shading.- My first Shader.- Lighting Models.- Colour Ramps.- Simple Patterns.- Tiling and Repeating Patterns.- Projections and Coordinate Spaces.- Painted Textures.- Displacement.- Noise.- Aliasing.- Shading Models.- Other Kinds of Shader.- Global Illumination.- Bibliography.- Index.

Editorial Reviews

From the reviews of the second edition:"RenderMan is a rendering application programming interface (API) associated with film production, an essential tool for creating many of the effects and images in recent animated films. This book is a self-paced tutorial that facilitates the understanding of many of the features of RenderMan. . The book has three parts: overview, geometry, and shading. . Overall, I found the book interesting, helpful, and a good introduction to the subject . ." (Howard Whitston, ACM Computing Reviews, Vol. 49 (12), December, 2008)