Essential XNA Game Studio 2.0 Programming by Allen SherrodEssential XNA Game Studio 2.0 Programming by Allen Sherrod

Essential XNA Game Studio 2.0 Programming

byAllen Sherrod

Paperback | June 16, 2008

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Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsofts powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL).
Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Deve...
Title:Essential XNA Game Studio 2.0 ProgrammingFormat:PaperbackDimensions:538 pages, 9 × 6 × 1.2 inPublished:June 16, 2008Publisher:Jones & Bartlett LearningLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1598220551

ISBN - 13:9781598220551


Table of Contents

Chapter 1: XNA Framework and Game Studio Chapter 2: Game Development Overview Chapter 3: 2D Graphics Chapter 4: Input Chapter 5: Sound Chapter 6: I/O Chapter 7: Basic Effects Chapter 8: 3D Math Basics Chapter 9: 3D Graphics Chapter 10: Importers/Converters Chapter 11: Shaders and Custom Effects Chapter 12: Game Distribution, the Creators Club, and the Xbox 360 Chapter 13: Creating a Difficulty System Chapter 14: Networking Chapter 15: Creating an Achievement System Appendix: Additional Resources