formZ 4.0: 3D Modeling, Rendering, and Animation by Lachmi KhemlaniformZ 4.0: 3D Modeling, Rendering, and Animation by Lachmi Khemlani

formZ 4.0: 3D Modeling, Rendering, and Animation

byLachmi Khemlani

Paperback | November 27, 2003

Pricing and Purchase Info

$59.95

Earn 300 plum® points

Ships within 3-5 weeks

Ships free on orders over $25

Not available in stores

about


* A hands-on guide to form.Z--the most popular 3D software on the market--specifically geared towards architects and designers
* Workshop approach focuses on the concepts, skills, and technologies needed to master form.Z
* CD-ROM contains step-by-step tutorials
Lachmi Khemlani, Ph.D., is the author of the earlier to 3D with form•Z, also published by McGraw-Hill. She has taught form•Z workshops and other CAD courses for a number of years at the University of California, Berkeley, where she earned her doctorate in architecture, specializing in computer applications. She works as an inde...
Title:formZ 4.0: 3D Modeling, Rendering, and AnimationFormat:PaperbackPublished:November 27, 2003Publisher:McGraw-Hill EducationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0071425160

ISBN - 13:9780071425162

Look for similar items by category:

Customer Reviews of formZ 4.0: 3D Modeling, Rendering, and Animation

Reviews

Table of Contents

INTRODUCTION

Getting Acquainted

WORKSHOP 1: LETTING YOURSELF GO

1: Beginning with 2D: A Complete Session

2: Direct 3D

3: Some Basic Functions

4: Combining Objects in Various Ways: The Booleans

Assignment: A Simple Pavilion

WORKSHOP 2: BRINGING A SENSE OF SCALE

1: Sizing Up Your World

2: Restraining the Cursor

3: Transcending Objects: Working at Multiple Levels

4: Executing Transformations and Making Copies

5: Editing Elements

6: Insertions: A Convenient Alternative to Booleans

Assignment: An Architectural Block Model

WORKSHOP 3: PERSONALIZING YOUR ENVIRONMENT

1: Your Own Colors and Styles

2: Controlling the Displays

3: Working With Layers

4: Using Your Own Reference Planes

5: Having Different Views

6: Specifying Your Preferences

Assignment: An Item of Furniture

WORKSHOP 4: ENHANCING YOUR MODELING CAPABILITIES

1: Going Round and Up and Down

2: Sweeping Your Way Through

3: Skinning and Lofting Your Forms

4: Cutting Your Sections

5: Moving Over Rugged Terrains

6: The Remaining Derivatives

7: Rounding, Bending, Fillets, and Draft Angles

8: Cultivating Attachments

9: Alignments, Distributions, Extensions, and Placements

Assignment: Site Planning for Urban Design

WORKSHOP 5: ILLUMINATING, TEXTURING, AND RENDERING YOUR WORLD

1: Imaging

2: Lights Galore!

3: Radiosity Based Rendering

4: A Closer Look at Textures

5: Other Object Properties

Assignment: A Table Lamp

WORKSHOP 6: GOING ORGANIC

1: Plain Meshes and Subdivisions

2: Moving, Disturbing, and Deforming Meshes

3: Displacing Meshes

4: Smooth Curves, C-Curves, and C-Meshes

5: Nurbz and Patches

6: Cutting and Gluing Freeform Objects

7: The Metaphysics of Metaformz

Assignment: A Curved Roof Structure for a Stadium

WORKSHOP 7: ENDING WITH MORE

1: Writing in 3D

2: The Power of Symbols

3: Panoramic Views and QuickTime VR

4: Animating Your World

5: Internal and External Communication

APPENDIX: BRIEF OVERVIEW OF THE DRAFTING MODULE

INDEX