Fundamental 2D Game Programming with Java by Timothy M. WrightFundamental 2D Game Programming with Java by Timothy M. Wright

Fundamental 2D Game Programming with Java

byTimothy M. Wright

Paperback | March 11, 2014

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Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.
Timothy M. Wright is a software engineer working on the next great indie game. For the last decade, he has worked for R&D companies, using optics and lasers. Previously a professional musician, Timothy earned his bachelor degree in software engineering and worked for many years doing research and development. He has been writing Java c...
Title:Fundamental 2D Game Programming with JavaFormat:PaperbackProduct dimensions:688 pages, 8.9 × 7.3 × 1.8 inShipping dimensions:8.9 × 7.3 × 1.8 inPublished:March 11, 2014Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1305076532

ISBN - 13:9781305076532


Table of Contents

1. Hello World.2. Input.3. Transformations.4. Time and Space.5. Simple Game Framework.6. Vector 2f Updates.7. Intersection Testing.8. Game Prototype.9. Files and Resources.10. Images11. Text.12. Threads.13. Sound.14. Deployment with ANT.15. Collision Detection.16. Tools.17. Space Rocks.18. Conclusion.