Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives by Dharmendra SharmaFusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives by Dharmendra Sharma

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

byDharmendra SharmaEditorMargarita Favorskaya, Lakhmi C. Jain

Hardcover | March 19, 2015

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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

-Smart Gamification and Smart Serious Games.

-Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

-Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

-Evaluation of Student Knowledge using an e-Learning Framework.

-The iTEC Eduteka.

-3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

-Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Title:Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and PerspectivesFormat:HardcoverDimensions:205 pagesPublished:March 19, 2015Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319146440

ISBN - 13:9783319146447

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Table of Contents

Advances in Smart, Multimedia and Computer Gaming Technologies.- Smart Gamification and Smart Serious Games.- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology.- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach.- Evaluation of Student Knowledge Using an e-Learning Framework.- The iTEC Eduteka.- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies.- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.