Game Design by Bob BatesGame Design by Bob Bates

Game Design

byBob Bates

Paperback | September 16, 2004

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"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.
In 1989, Bob co-founded Legend Entertainment and served as its President until the company¿s 1998 sale to GT Interactive (now Atari). He continued as Legend¿s Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also t...
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Title:Game DesignFormat:PaperbackDimensions:450 pages, 9.1 × 7.3 × 1.2 inPublished:September 16, 2004Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1592004938

ISBN - 13:9781592004935

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Reviews

Rated 1 out of 5 by from Outdated Parts of the book are up to date, parts of the book are completely out of date (at one point it mentions how console games are still sold in CD cases). Needless to say it makes you question how much of the content you can really trust. Wouldn't recommend it.
Date published: 2007-02-14

Table of Contents

Part I Design:1. Getting to "Yes"2. Principles of Game Design3. Genre-Specific Game Design Issues4. Storytelling5. Level Design6. Designing the Puzzle7. Franchises, Brands, and LicensesPart II Teams:8. The Development Team9. External ResourcesPart III Development:10. Project Lifecycle and Documents11. Managing DevelopmentPart IV The Business:12. The Business13. Breaking InPart V Conclusion:14. The Hero''s JourneyPart VI Appendices:A. Project DocumentsB. Resources