Game Development Essentials: An Introduction by Jeannie NovakGame Development Essentials: An Introduction by Jeannie Novak

Game Development Essentials: An Introduction

byJeannie Novak

Paperback | August 17, 2011

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GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She i...
Title:Game Development Essentials: An IntroductionFormat:PaperbackDimensions:510 pages, 9.9 × 8 × 1.1 inPublished:August 17, 2011Publisher:Delmar Publishers IncLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1111307652

ISBN - 13:9781111307653


Table of Contents

Section I: SETUP.The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity.Section II: SCENARIOS: CREATING COMPELLING CONTENT.Storytelling: Building the Narrative, Characters & Objects. Building the Identity.Interiors & Exteriors. Building the World.User Interface. Building the Connection.Level Design. Building the Experience. Music & Sound. Building the Atmosphere.Section III: STRATEGY: DEVELOPMENT & BUSINESS CYCLES.Pre-Production. Planning & Processing.Production. Prototyping & Playtesting. Post-Production. Maintenance & Marketing.