Game Programming All in One

by Bruno Sousa

Premier Press | February 2, 2002 | Hardcover

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When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.

Format: Hardcover

Dimensions: 7.5 × 9.25 × 2.06 in

Published: February 2, 2002

Publisher: Premier Press

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1931841233

ISBN - 13: 9781931841238

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– More About This Product –

Game Programming All in One

Game Programming All in One

by Bruno Sousa

Format: Hardcover

Dimensions: 7.5 × 9.25 × 2.06 in

Published: February 2, 2002

Publisher: Premier Press

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1931841233

ISBN - 13: 9781931841238

From the Publisher

When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game.