Game Programming Gems 2 by Mark DelouraGame Programming Gems 2 by Mark Deloura

Game Programming Gems 2

byMark Deloura

Hardcover | July 26, 2001

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Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy.Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered.All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

Details & Specs

Title:Game Programming Gems 2Format:HardcoverDimensions:575 pages, 9.2 × 7.6 × 1.5 inPublished:July 26, 2001Publisher:CHARLES RIVER MEDIALanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1584500549

ISBN - 13:9781584500544

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Table of Contents

SECTION 1 GENERAL PROGRAMMINGSECTION 2 MATHEMATICSSECTION 3 246ARTIFICIAL INTELLIGENCE SECTION 4 GEOMETRY MANAGEMENTSECTION 5 GRAPHICS DISPLAYSECTION 6 AUDIO PROGRAMMING APPENDIX ABOUT THE CD-ROM