Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Sel by Vikram KrishnamurthyGame Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Sel by Vikram Krishnamurthy

Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, Canada…

byVikram KrishnamurthyEditorQing Zhao, Minyi Huang

Paperback | November 16, 2012

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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
Title:Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, Canada…Format:PaperbackDimensions:275 pagesPublished:November 16, 2012Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3642355811

ISBN - 13:9783642355813

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Table of Contents

Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks.- A Competitive Rate Allocation Game.- Convergence Dynamics of Graphical Congestion Games.- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol.- Game-theoretic Robustness of Many-to-one Networks.- Marketing Games in Social Commerce.- Mean Field Stochastic Games with Discrete States and Mixed Players.- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks.- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid.- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum.- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.