Game Theory in Wireless and Communication Networks: Theory, Models, and Applications by Zhu HanGame Theory in Wireless and Communication Networks: Theory, Models, and Applications by Zhu Han

Game Theory in Wireless and Communication Networks: Theory, Models, and Applications

byZhu Han, Dusit Niyato, Walid Saad

Hardcover | January 9, 2012

Pricing and Purchase Info

$172.20

Earn 861 plum® points

Prices and offers may vary in store

Quantity:

In stock online

Ships free on orders over $25

Not available in stores

about

This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students.
Title:Game Theory in Wireless and Communication Networks: Theory, Models, and ApplicationsFormat:HardcoverDimensions:554 pages, 9.72 × 6.85 × 1.18 inPublished:January 9, 2012Publisher:Cambridge University PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0521196965

ISBN - 13:9780521196963

Reviews

Table of Contents

1. Introduction; 2. Wireless networks: an introduction; Part I. Fundamentals of Game Theory: 3. Noncooperative games; 4. Bayesian games; 5. Differential games; 6. Evolutionary games; 7. Cooperative games; 8. Auction theory and mechanism design; Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks; 10. Wireless local area networks; 11. Multihop networks; 12. Cooperative transmission networks; 13. Cognitive radio networks; 14. Internet networks.

Editorial Reviews

"This book is a source of theoretic background on game theory and wireless network technologies with many real and convincing application examples. The book is logically fluid, without an overwhelming load of formalism and axiomatic approaches that are, too often, offered by books on game theory aimed at engineers. We are convinced that the work will become a reference book for graduate students and network engineers interested in the design of future communication network protocols." - IEEE Communications Magazine