Game Time: Understanding Temporality In Video Games

byChristopher Hanson

Paperback | March 8, 2018

Game Time: Understanding Temporality In Video Games by Christopher Hanson
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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time

Featuring comparative analysis of key video games titles-including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Christopher Hanson is Assistant Professor of English at Syracuse University with a background in video game and software development.
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Title:Game Time: Understanding Temporality In Video GamesFormat:PaperbackProduct dimensions:296 pages, 9 X 6 X 0.68 inShipping dimensions:296 pages, 9 X 6 X 0.68 inPublished:March 8, 2018Publisher:Indiana University PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0253032865

ISBN - 13:9780253032867

Appropriate for ages: All ages

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