Games Programming by Eric SolomonGames Programming by Eric Solomon

Games Programming

byEric Solomon

Paperback | August 31, 1984

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Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.
Title:Games ProgrammingFormat:PaperbackDimensions:272 pages, 8.98 × 5.98 × 0.63 inPublished:August 31, 1984Publisher:Cambridge University Press

The following ISBNs are associated with this title:

ISBN - 10:052127110X

ISBN - 13:9780521271103


Table of Contents

1. Introduction; 2. Computer participation in games; 3. Program design and implementation; 4. Programming techniques for games; 5. Mathematical techniques for games; 6. Simulation games; 7. Terrain models; 8. Abstract games; 9. The future; References; Index.

Editorial Reviews

"This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms." Computer Bulletin