Gamification In Learning And Education: Enjoy Learning Like Gaming by Sangkyun KimGamification In Learning And Education: Enjoy Learning Like Gaming by Sangkyun Kim

Gamification In Learning And Education: Enjoy Learning Like Gaming

bySangkyun Kim, Kibong Song, Barbara Lockee

Hardcover | September 28, 2017

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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Dr. Sangkyun Kim is a professor of Systems and Management Engineering at Kangwon National University. He has served Game Literacy Division of Korea Game Society as a chairman and the representative of Education Gamification Forum. He has earned Teaching Excellence Award three times from Kangwon National University. He received his Ph.D...
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Title:Gamification In Learning And Education: Enjoy Learning Like GamingFormat:HardcoverDimensions:159 pagesPublished:September 28, 2017Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319472828

ISBN - 13:9783319472829

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Table of Contents

Chapter 1. Beginning of Journey.- Chapter 2.Engagement and Fun.- Chapter 3. What Is a Game?.- Chapter 4.What is Gamification in Learning and Education?.- Chapter 5.Theories for Gamification in Learning and Education.- Chapter 6.Students' Perception of Gamification in Learning and Education.- Chapter 7.Gamification Framework.- Chapter 8.Gamification Strategy.- Chapter 9.Legal and Ethical Issues.- Chapter 10. Gamification Cases in Education.- Chapter 11.Gamification Cases in STEM Education.- Chapter 12.Gamification Cases in Liberal Arts and Social Science Education.- Chapter 13.Gamify Your Instruction.