Getting Started With Game Maker by Jerry Lee Ford, JrGetting Started With Game Maker by Jerry Lee Ford, Jr

Getting Started With Game Maker

byJerry Lee Ford, Jr

Paperback | June 19, 2009

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Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker's simple, drag-and-drop environment and following along with the step-by-step instructions, you'll learn how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Game Maker provides everything you need to create, test, debug, and run your games in a Windows environment. Even if you're brand new to game development, you'll be able to make a working game that you can play and share others. And not having to worry about the programming the game allows you to focus on the design and how to make the game more fun and challenging. Along the way you'll learn the basic principles of game development. And if you want to create more complex games you can take advantage of Game Maker's built-in Game maker Language that allows you to develop highly advanced games and applications. So let's get started!
Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 19 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He has a Masters in Business Administration from Virginia Commonwealth Universi...
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Title:Getting Started With Game MakerFormat:PaperbackDimensions:318 pages, 9.1 × 7.5 × 1 inPublished:June 19, 2009Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1598638823

ISBN - 13:9781598638820

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Table of Contents

Introduction; Part I: Game Maker Basics Chapter 1: Introducing Game Maker Chapter 2: Getting Comfortable with the Game Maker IDE Chapter 3: A Big Picture Overview of How Things Work Part II: Learning How to Create Game Maker Games Chapter 4: Super Pong - Your First Game Chapter 5: Skybuster - A Breakout Game Chapter 6: Tank Battle - A Two-Player Competitive Game Chapter 7: Alien Attack - A Cooperative Two-Player Game Part III: Enhancing Your Games Through Programming Chapter 8: Enhancing Games with GML Chapter 9: GML Scripting - Part 1 Chapter 10: GML Scripting - Part 2 Chapter 11: Arachnid Attack!