Hanging Out, Messing Around, And Geeking Out: Kids Living And Learning With New Media by Mizuko ItoHanging Out, Messing Around, And Geeking Out: Kids Living And Learning With New Media by Mizuko Ito

Hanging Out, Messing Around, And Geeking Out: Kids Living And Learning With New Media

byMizuko Ito

Paperback | January 11, 2013

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An examination of young people's everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after-school programs, and in online spaces.

Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California. Becky Herr-Stephenson is a Research Fellow at the Joan Ganz...
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Title:Hanging Out, Messing Around, And Geeking Out: Kids Living And Learning With New MediaFormat:PaperbackDimensions:440 pages, 9 × 6 × 0.75 inPublished:January 11, 2013Publisher:The MIT PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0262518546

ISBN - 13:9780262518543

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Editorial Reviews

An examination of young people's everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings-at home, in after-school programs, and in online spaces.Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.Through their meticulous ethnographic exploration of emerging media practices in everyday life, Mizuko Ito and her colleagues paint a vivid portrait of young people's diverse modes of participation with new media. Over and again, this thought-provoking book challenges adult preconceptions and traditional preoccupations, insisting that we recognize the values, concerns, and literacies of today's youth.-Sonia Livingstone , London School of Economics and Political Science