Implementing A Digital Asset Management System: For Animation, Computer Games, and Web Development by Jens JacobsenImplementing A Digital Asset Management System: For Animation, Computer Games, and Web Development by Jens Jacobsen

Implementing A Digital Asset Management System: For Animation, Computer Games, and Web Development

byJens Jacobsen, Tilman Schlenker, Lisa Edwards

Paperback | September 27, 2005

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Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.
Tilman Schlenker (Munich, Geramany) has been working as an Application Engineer and Product Specialist for the Alienbrain product line at Avid/NXN Software in the last 4 years. He is currently putting his experience to good use in a variety of customer projects.
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Title:Implementing A Digital Asset Management System: For Animation, Computer Games, and Web DevelopmentFormat:PaperbackDimensions:268 pages, 9.1 × 7.4 × 0.7 inPublished:September 27, 2005Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0240806654

ISBN - 13:9780240806655

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Table of Contents

Preface; Introduction; What Can Asset Management Do for You?; Assess Your Individual Situation; Plan What You Need; Find the Right Solution; Implement the Solution; Success Stories; Appendix (Product Overview, Glossary, Further Reading & Links)

Editorial Reviews

"It's certainly a challenging read, but one that's worth spending some brain power on if you're keen to create a successful computer-based production company. Getting into such a competitive market means doing some research, and for aspiring imageers this is a great first step." - Advanced Photoshop