Introduction to Computer Graphics with OpenGL ES

May 24, 2018|
Introduction to Computer Graphics with OpenGL ES by JungHyun Han
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OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

Key Features:

  • Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces
  • Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics
  • Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed
  • Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
Title:Introduction to Computer Graphics with OpenGL ESFormat:Kobo ebookPublished:May 24, 2018Publisher:CRC PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0429811195

ISBN - 13:9780429811197

Appropriate for ages: All ages

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