Introduction To Game Development: Using Processing by James R. ParkerIntroduction To Game Development: Using Processing by James R. Parker

Introduction To Game Development: Using Processing

byJames R. ParkerEditorJ.r. Parker

Paperback | June 3, 2015

Pricing and Purchase Info

$43.72 online 
$68.95 list price save 36%
Earn 219 plum® points

Prices and offers may vary in store

Quantity:

In stock online

Ships free on orders over $25

Not available in stores

about

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:
  • Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
  • Create a small collection of complete computer games developed throughout the book
  • Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
  • James R. Parker is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology.
    Loading
    Title:Introduction To Game Development: Using ProcessingFormat:PaperbackDimensions:350 pages, 8.75 × 6.35 × 0.68 inPublished:June 3, 2015Publisher:Mercury Learning & InformationLanguage:English

    The following ISBNs are associated with this title:

    ISBN - 10:1937585409

    ISBN - 13:9781937585402

    Look for similar items by category:

    Reviews

    Table of Contents

    1) Introduction to Game Internals
    2) Graphics and Image in Processing
    3) Sound
    4) 2D Game Example: Hockey Pong
    5) 3D Graphics
    6) Artificial Intelligence and Collision Detection
    7) Example 3D Game
    8) Web-Based Games and Processing.js
    9) Animations and Video
    10) Android
    11) Networking and Multi-Player Games
    12) A Simple Multiplayer Example

    Appendix A. Math for Games
    Appendix B. Processing Basics