Introduction to Video Game Design by D. Michael PloorIntroduction to Video Game Design by D. Michael Ploor

Introduction to Video Game Design

byD. Michael Ploor

Hardcover | January 15, 2011

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Are you ready to get in the game? Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-onexperience using the freeware Game Maker game engine. * Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons. * Designed to fit into existing high school or middle school CTE curriculum. * Text and Software Design Guide in one!Introduction to Video Game Design integrates cross-curriculum and STEM activities. Students apply principles of advanced mathematics and science through STEM reading material applied in the game building lessons. Other concepts of language arts, social sciences, and applied technology make this oneof the most ideal applications of STEM integration. This innovative and flexible product integrates STEM lessons for 20, 45, or 90 days/hours of instruction. The Instructor's Manual contains a detailed scope and sequence chart outlining each day's activities. These step-by-step instructions will help you get your new video game class up and running in a short time. Introduction to Video Game Design is the ideal text for adding a game unit into existing technology courses, after-school clubs, and competitive-event preparation.
Mike Ploor is a business technology education teacher in Hillsborough County Public Schools (Tampa, FL). He has been teaching video game design for several years. This teaching package was developed based on his classroom experiences. Mike also has private-sector experience in business and computer programming. Mike is a National Board...
Title:Introduction to Video Game DesignFormat:HardcoverDimensions:325 pages, 11 × 8.5 × 0.98 inPublished:January 15, 2011Publisher:Oxford University PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1605254681

ISBN - 13:9781605254685


Table of Contents

Game Build Sequence1. Game Maker Vocabulary2. Game Maker Basics3. Click Ball4. Understanding and Mapping Game Coordinates5. Launching6. Game Physics7. Beta Build8. Game Maker Evaluations and Ratings9. A-Maze-ing Games10. The Key to Adventure-Beta11. Proof of Concept Testing-Gravity12. Proof of Concept Testing-Jumping and Climbing13. STEM Mathematics Extension-Isometric Geomentry and Trigonometry14. Platform Games Alpha-Storyboard15. Platform Games Beta-Scrolling and Camera View16. Exhibition of Mastery-Individual Capstone ProjectProgramming Sequence17. Top-Down Drivign Motion-Proof of Concept18. Tank Simulation-Alpha19. Tank Simulation-HUD and Health Upgrades20. Tank Simulation-Advanced Targeting21. 3D MappingArt Sequence22. Elements and Principles of Art23. Color and Shapes24. Introduction to Blender25. Modifiers and Boolean Operations26. Rendering-Lighting and Camera27. Copyrights and Backgrounds28. Bump Maps29. Lip Sync30. Royalty-Free ArtManagement Sequence31. Project Management32. Concept Documents33. Construction Documents34. Completion Stage35. Exhibition of Mastery-Team Capstone Project