Inventing the Medium: Principles of Interaction Design as a Cultural Practice

Hardcover | November 23, 2011

byJanet H. Murray

not yet rated|write a review

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

Murray explains that innovative interaction designers should think of all objects made with bits -- whether games or Web pages, robots or the latest killer apps -- as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity.

Each chapter includes a set of Design Explorations -- creative exercises for students and thought experiments for practitioners -- that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Pricing and Purchase Info

$67.17 online
$74.50 list price (save 9%)
In stock online
Ships free on orders over $25
HURRY, ONLY 1 LEFT!

From the Publisher

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing ...

Janet H. Murray is Ivan Allen College Dean's Recognition Professor of Digital Media and Director of the Experimental Television Lab at Georgia Institute of Technology. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (MIT Press, 1998). In 2010, Prospect Magazine designated her "one of the top ten brain...

other books by Janet H. Murray

Hamlet on the Holodeck
Hamlet on the Holodeck

Kobo ebook|Feb 2 2016

$34.00

Legendary Locals of West Palm Beach
Legendary Locals of West Palm Beach

Kobo ebook|Nov 30 2015

$13.11

The Big6 Curriculum: Comprehensive Information and Communication Technology (ICT) Literacy for All…
The Big6 Curriculum: Comprehensive Information and Comm...

Kobo ebook|May 26 2016

$45.49 online$59.06list price(save 22%)
see all books by Janet H. Murray
Format:HardcoverDimensions:504 pages, 9 × 7 × 1 inPublished:November 23, 2011Publisher:The MIT PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0262016141

ISBN - 13:9780262016148

Customer Reviews of Inventing the Medium: Principles of Interaction Design as a Cultural Practice

Reviews

Extra Content

Editorial Reviews

Inventing the Medium might be considered a 'Swiss army knife' for interaction design.