Covers iOS 7 and Xcode 5
Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print.
In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics:
- The basic concepts of Quartz (Core Graphics) and UIKit drawing
- The coordinate system, paths, masking, and clipping
- Text drawing
- Transparency and alpha channels, drawing modes, blending, colors, and spaces
- Transforms and geometry
- Patterns, shadows, and gradients
- Bitmaps and pixels
Approximately 311 pages.
For related content by author Erica Sadun, see iOS Auto Layout Demystified, The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook.
To access the code samples, visit https://github.com/erica/iOS-Drawing.