Killer Game Programming In Java: Java Gaming & Graphics Programming

June 14, 2005|
Killer Game Programming In Java: Java Gaming & Graphics Programming by Andrew Davison
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy''s Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will findKiller Game Programming in Javainvaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java''s 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Javais a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available,Killer Game Programming in Javaalso clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games.Killer Game Programming in Javais a must-have for anyone who wants to create adrenaline-fueled games in Java.

Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualiz...
Title:Killer Game Programming In Java: Java Gaming & Graphics Programming
Product dimensions:998 pages, 9.19 X 7 X 2 in
Shipping dimensions:998 pages, 9.19 X 7 X 2 in
Published:June 14, 2005
Publisher:O'Reilly Media
Appropriate for ages:All ages
ISBN - 13:9780596007300

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