Kit's Wilderness

Mass Market Paperback | September 11, 2001

byDavid Almond

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The Printz Award–winning classic gets a new look.

Written in haunting, lyrical prose, Kit’s Wilderness examines the bonds of family from one generation to the next, and explores how meaning and beauty can be revealed from the depths of darkness.

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. As Kit’s grandfather tells him stories of the mine’s past and the history of the Watson family, Askew takes Kit into the mines, where the boys look to find the childhood ghosts of their long-gone ancestors.

A Michael L. Printz Award Winner
An ALA Notable Book
A
Publishers Weekly Best Book

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From the Publisher

The Printz Award–winning classic gets a new look.Written in haunting, lyrical prose, Kit’s Wilderness examines the bonds of family from one generation to the next, and explores how meaning and beauty can be revealed from the depths of darkness.The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently wi...

From the Jacket

"Almond . . . creates a heartbreakingly real world fused with magical realism . . . suffusing the multilayered plot with an otherworldly glow." — Booklist, Starred"Almond offers another tantalizing blend of human drama, surrealism and allegory." — Publishers Weekly, Starred

DAVID ALMOND grew up in a large family in northeastern England and says, "The place and the people have given me many of my stories." His first novel for children, Skellig, was a Michael L. Printz Honor Book and an ALA-ALSC Notable Children's Book and appeared on many best book of the year lists. His second novel, Kit's Wilderness, won...

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Format:Mass Market PaperbackDimensions:256 pages, 6.88 × 4.19 × 0.71 inPublished:September 11, 2001Publisher:Random House Children's BooksLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0440416051

ISBN - 13:9780440416050

Appropriate for ages: 9 - 12

Customer Reviews of Kit's Wilderness

Reviews

Rated 4 out of 5 by from Kit's Wilderness "Kit's Wilderness" is a book that will make you feel uneasy and a little frightened; it speaks to those fears of getting in with the wrong group and doing things that we are too smart to do. Teenagers will relate to the group pressure of fitting in and appearing cool and unafraid and also to that base emotion of enjoying fear. When Kit's grandmother dies, Kit and his family move to Stoneygate an old coal-mining town that Kit’s family has a history in to take care of his grandfather. Being the new kid is never easy and Kit hooks up with a group of kids that play a game called "death". It made my skin crawl to think of a group of teenagers in an old mine pit playing a game called death. Kit is a strong and gifted person and can see ghosts, and Askew is the bad kid Kit has a connection with, for Askew sees the same ghosts, to them the game of death is real and not pretend. Askew is a talented artist, but comes from a rough home and is kicked out of school. Kit has a talent for writing stories and through his stories he is able to help Askew. Askew and Kit have a tumultuous relationship and in the end Kit proves to be the wiser.
Date published: 2008-06-06
Rated 4 out of 5 by from Mesmerizing Kit's Wilderness is a book full of vivid imagination. I find the character John Askew to be the most interesting because I also have an interest in the fine arts- John is mysterious, damaged on the inside but he hardly shows it on his face. He has complete freedom, seeing he has the choice of running away from home and not going to school (ever since he got suspended). Though the book mainly focuses on the darker side of John, there is still a suggestion of a lighter, caring, almost sweet side of him displayed to Kit, when first introducing himself to the new kid Kit and making him feel right at home in Stoneygate. The mining stories remind me of the movie October Sky - dark, damp, unpredictable, inevitable death...very interesting story and David Almond is an amazing authour. You think this book is good? Check out Heaven Eyes - it allows one to completely escape from reality, into St.Gabriels, the black middens and back to your home.
Date published: 2005-02-08
Rated 5 out of 5 by from Kit's Wilderness is a Great Book This was a great book! It kept me hooked throughout the whole story. It seemed impossible to put down, and once I had finished, I wanted to read it again. This is definitely a book I will recommend to family and friends. This isn't a book you would want to borrow from the library, it is one you would want to buy so you could read it again and again. This is a great book and I recommend it to everyone who is looking for a suspenseful mystery!
Date published: 2003-02-14
Rated 4 out of 5 by from Kit's Wilderness David Almond, the author, made this book into a page turning suspense filled story. I really enjoyed reading this book, it was a 230 page book that would usually take me three weeks to read that only took me five days. He made the characters stick vividly in my mind without taking a lot of time describing them. Everything that he did describe about the characters was vital to the story line, and everything was tied together. Something that I really like about his writing was that he described simple things in a way that actually made you picture it. “Hard frost on the wilderness, ice on the pools there, white flowers and ferns on the windowpane.” I was amazed by how he depicted an ordinary thing such as frost on a window and turned it into an astounding mental illustration. I also liked how he used an unbelievable theme, like seeing the shadows of the dead, and make it tie in with the rest of the story, while still making it believable. Most mediocre authors couldn’t even try to use th
Date published: 2002-12-12

Extra Content

Read from the Book

1In Stoneygate there was a wilderness. It was an empty space between the houses and the river, where the ancient pit, the mine, had been. That's where we played Askew's game, the game called Death. We used to gather at the school's gates after the bell had rung. We stood there whispering and giggling. After five minutes, Bobby Carr told us it was time and he led us through the wilderness to Askew's den, a deep hole dug into the earth with old doors slung across it as an entrance and a roof. The place was hidden from the school and from the houses of Stoneygate by the slope and by the tall grasses growing around it. The wild dog Jax waited for us there. When Jax began to growl, Askew drew one of the doors aside. He looked out at us, checked the faces, called us down.We stumbled one by one down the crumbling steps. We crouched against the walls. The floor was hard-packed clay. Candles burned in niches in the walls. There was a heap of bones in a corner. Askew told us they were human bones, discovered when he'd dug this place. There was a blackened ditch where a fire burned in winter. The den was lined with dried mud. Askew had carved pictures of us all, of animals, of the dogs and cats we owned, of the wild dog Jax, of imagined monsters and demons, of the gates of Heaven and the snapping jaws of Hell. He wrote into the walls the names of all of us who'd died in there. My friend Allie Keenan sat across the den from me. The blankness in her eyes said: You're on your own down here.Askew wore black jeans, black sneakers, a black T-shirt with "Megadeth" in white across it. He lit a cigarette and passed it round the ring. He passed around a jug of water that he said was special water, collected from a spring that had its source in the blocked-up tunnels of the ancient coal mine far below. He crouched at the center, sharpening his sheath knife on a stone. His dark hair tumbled across his eyes, his pale face flickered in the candlelight."You have come into this ancient place to play the game called Death," he whispered.He laid the knife at the center on a square of glass. He eyed us all. We chewed our lips, held our breath, our hearts thudded. Sometimes a squeak of fear from someone, sometimes a stifled snigger."Whose turn is it to die?" he whispered.He spun the knife.We chanted, "Death Death Death Death . . ."And then the knife stopped, pointing at the player. The player had to reach out, to take Askew's hand. Askew drew him from the fringes to the center."There will be a death this day," said Askew.The player had to kneel before Askew, then crouch on all fours. He had to breathe deeply and slowly, then quickly and more quickly still. He had to lift his head and stare into Askew's eyes. Askew held the knife before his face."Do you abandon life?" said Askew."I abandon life.""Do you truly wish to die?""I truly wish to die."Askew held his shoulder. He whispered gently into his ear, then with his thumb and index finger he closed the player's eyes and said, "This is Death."And the player fell to the floor, dead still, while the rest of us gathered in a ring around him."Rest in peace," said Askew."Rest in peace," said all of us.Then Askew slid the door aside and we climbed out into the light. Askew came out last. He slid the door back into place, leaving the dead one in the dark.We lay together in the long grass, in the sunlight, by the shining river.Askew crouched apart from us, smoking a cigarette, hunched over, sunk in his gloom.We waited for the dead one to come back.Sometimes the dead came quickly back to us. Sometimes it took an age, and on those days our whispering and sniggering came to an end. We glanced nervously at each other, chewed our nails. As time went on, the more nervous ones lifted their schoolbags, glanced fearfully at Askew, set off singly or in pairs toward home. Sometimes we whispered of sliding the door back in order to check on our friend down there, but Askew, without turning to us, would snap,"No. Death has its own time. Wake him now and all he'll know forever after is a waking death."So we waited, in silence and dread. In the end, everyone came back. We saw at last the white fingers gripping the door from below. The door slid back. The player scrambled out. He blinked in the light, stared at us. He grinned sheepishly, or stared in amazement, as if emerged from an astounding dream.Askew didn't move."Resurrection, eh?" he murmured. He laughed dryly to himself.We gathered around the dead one."What was it like?" we whispered. "What was it like?"We left Askew hunched there by the river, strolled back together through the wilderness with the dead one in our midst.

Bookclub Guide

The questions that follow are intended to guide readers as they begin to analyze the larger emotional, sociological, and literary elements of this extraordinary novel.

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Editorial Reviews

"Almond . . . creates a heartbreakingly real world fused with magical realism . . . suffusing the multilayered plot with an otherworldly glow." — Booklist, Starred

"Almond offers another tantalizing blend of human drama, surrealism and allegory." — Publishers Weekly, Starred