Learn To Program With Small Basic: An Introduction To Programming With Games, Art, Science, And Math by Majed MarjiLearn To Program With Small Basic: An Introduction To Programming With Games, Art, Science, And Math by Majed Marji

Learn To Program With Small Basic: An Introduction To Programming With Games, Art, Science, And Math

byMajed Marji, Ed Price

Paperback | April 16, 2016

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about

Small Basic is a free, beginner-friendly programming language created by Microsoft to inspire kids to learn to program. Based on BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.

Learn to Program with Small Basicbrings code to life and introduces you to the empowering world of programming. You'll master the basics with simple activities like displaying messages and drawing colorful pictures, and work your way up to programming playable games! You'll learn how to:

  • Store and manipulate data with variables
  • Process user input to make interactive programs
  • Use if/else statements to make decisions
  • Create loops to automate repetitive code
  • Break up long programs into bite-sized subroutines
Inside, you'll find hands-on projects that will challenge and inspire you. You'll command a turtle to draw shapes, program magical moving text, solve all kinds of math problems, help a knight slay a fearsome dragon, and more! Each chapter ends with extra practice examples so you can take your programming skills to the next level!
Majed Marji is a senior development engineer at General Motors and an adjunct faculty member at Wayne State University in Michigan. He is the author ofLearn to Program with Scratch.Ed Price is a senior program manager in engineering at Microsoft. He holds an MBA in Technology Management and has been a professor at Bellevue College. He ...
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Title:Learn To Program With Small Basic: An Introduction To Programming With Games, Art, Science, And MathFormat:PaperbackDimensions:344 pages, 9.25 × 7.06 × 0.85 inPublished:April 16, 2016Publisher:No Starch PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1593277024

ISBN - 13:9781593277024

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Table of Contents

Chapter 1: Introducing Small Basic
Chapter 2: Getting Started
Chapter 3: Drawing Basics
Chapter 4: Using Variables
Chapter 5: Drawing Shapes with Turtle Graphics
Chapter 6: Getting User Input
Chapter 7: Empowering Programs with Math
Chapter 8: Making Decisions with If Statements
Chapter 9: Using Decisions to Make Games
Chapter 10: Solving Problems with Subroutines
Chapter 11: Event-Driven Programming
Chapter 12: Building Graphical User Interfaces
Chapter 13: Repeating For Loops
Chapter 14: Creating Conditional While Loops
Chapter 15: Grouping Data in One-Dimensional Arrays
Chapter 16: Storing Data with Associative Arrays
Chapter 17: Expanding to Higher-Dimension Arrays
Chapter 18: Advanced Text Magic
Chapter 19: Receiving File Input and Output