Learning Technologies and Globalization: Pedagogical Frameworks and Applications by Nada DabbaghLearning Technologies and Globalization: Pedagogical Frameworks and Applications by Nada Dabbagh

Learning Technologies and Globalization: Pedagogical Frameworks and Applications

byNada Dabbagh, Angela D. Benson, André Denham

Paperback | October 27, 2015

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This brief describes the evolutionary and global impact of the techno-social transformation on learning technologies in terms of emerging pedagogical frameworks and applications. it provides examples of such applications in higher education, K-12, and the workplace, across the globe. 

The transformation and diffusion of ICT into an ever-present and accessible phenomenon is fundamentally shaping human activity and culture, changing human identity, and redefining globalization. Global activities have widened, intensified, and accelerated as a result of ICT integration generating a new awareness of the world as a techno-social environment.

This emergent global environment is introducing unprecedented socio-economic opportunities; however, it is also bringing new risks and challenges, particularly as this relates to learning technologies, most especially in higher education contexts. 

Nada Dabbagh is Professor and Director of the Division of Learning Technologies in the College of Education and Human Development at George Mason University. She holds a Ph.D. in Instructional Systems Design from The Pennsylvania State University and a Master s of Science in Math Methodology and Operations Research from Columbia Univer...
Title:Learning Technologies and Globalization: Pedagogical Frameworks and ApplicationsFormat:PaperbackPublished:October 27, 2015Publisher:Springer International PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319229621

ISBN - 13:9783319229621

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Table of Contents

Evolution of Learning Technologies: Past, Present and Future.- Massive Open Online Courses (MOOCs).- Mobile Learning.- Social Media.- Augmented Reality.- Game Based Learning.- Conclusion.