Legend Of Drizzt Board Game: A Dungeons & Dragons Board Game by Wizards Rpg TeamLegend Of Drizzt Board Game: A Dungeons & Dragons Board Game by Wizards Rpg Team

Legend Of Drizzt Board Game: A Dungeons & Dragons Board Game

Contribution byWizards Rpg Team

Other | October 18, 2011

Pricing and Purchase Info

$71.03 online 
$74.00 list price
Earn 355 plum® points

Out of stock online

Available in stores


The adventures of Drizzt Do'Urden, as told in the New York Times best-selling Forgotten Realms® novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.

Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D® Adventure System Cooperative Play board games, including Castle Ravenloft™ and Wrath of Ashardalon™, to create an even more exciting experience.

 42 plastic heroes and monsters
 13 sheets of interlocking cardstock dungeon tiles
 200 encounter and treasure cards
 Scenario book
 20-sided die
Title:Legend Of Drizzt Board Game: A Dungeons & Dragons Board GameFormat:OtherDimensions:12.25 × 12.25 × 4.9 inPublished:October 18, 2011Publisher:Wizards Of The Coast PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0786958731

ISBN - 13:9780786958733

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Rated 5 out of 5 by from This is an excellent lite dungeon crawl Everything you need in one box. You can combine all of the adventure system games as well as dungeon command. Great game for solo play and it is cooperative so you do not need a dungeon master to run the game.
Date published: 2017-03-28
Rated 4 out of 5 by from Great dungeon crawler with a unique feel! For a dungeon crawler, Legend of Drizzt (i will use the acronym LOD) can be short (30 to 45 minute) to medium (1h30 to 2h) depending of the scenario chosen. It is a breeze to learn, only use a twenty sided die (included) and it tile system was unique at the time it got out. I would recommand to print out players aid, you can find some on Boardgamegeek.com. There is some player aid that come with the game but they are printed on a poker sized cardstock and it feel a little bit incomplete. The miniature are gorgeous and plenty, and if you are into roleplaying or wargaming they are worth the price. The box when opened close nicely and tight. You have to remove the counter from multiple die cast sheet and put them back in the box under the insert. The tiles sport nice artwork, they represent a dry underground of a montain castle. There is sveral type of card, the hero card, the monster card (they each have a matching miniature), the treasures cards (you draw them when you kill a monster) and the encounter deck wich is a really nasty deck of event, you have to draw one of those each round you do not reveal a tile. There is a rulebook, a scenario booklet, lot of counter, for trap, monsters, item quest and so on. Ten scenario are included in the scenario booklet and more can be find on hasbro website. Each player have to choose a character, and for each of them you have several powers card to choose from that will be used to attack and represent their special abilities. Each round, player move their character, use a power card to attack or do something else, then they explore a new area if they can (draw a tile), if they do they draw a monster to place on that tile, if they do not draw a tile they draw a encounter card, and then it is the villain phase where the main villain is activated and the monster that this player own, in the order he draw them. The fact that you have to draw a differant tile each time you want to explore a new area make map generation a random process. Gameplay is fast and some player might find that they dont do that much in a turn but for other it is a highlight, since a turn of the table can be done really fast. Wrath of Ashardalon, Castle Ravenloft and Legend of Drizzt are compatible with each other, acting as expansion and stand alone game; that family of games is called the Dungeon adventure system. The differences between Castle Ravenloft and Legends of drizzt are few: one of them is the fact LOD is easier than Castle Ravenloft but a tad bit harder than Legend of drizzt. Castle Ravenloft have monster tokens, to randomize how many monster you put on a revealed tile (instead of one) and Legend of drizzt has improved hero powers and rules (which make the game easier but make its learning curve lightly steeper). Wrath of ashardalon has a system to include allies, which are mostly monster that are on your side. Also, it include a basic campaign system that is just a really long scenario. It include treasure tokens to randomize how many treasure you get each time you kill a monster (instead of one). I would suggest WOA for younger player, Castle Ravenloft for a harder experience. On the other hand Legend of drizzt is the newest game of those three and it show with it improved tile art and it updated rules. If you want to expand the game, dungeon command include inside each of it box cards for the dungeon adventure system, so if you want more allies (Heart of Cormyr) or more monsters (sting of loth, tyranny of goblin, curse of the undeath and blood of grumich) you can buy those to expand LOD. I feel they are worth it if you do roplaying game or if you like the dungeon command game, especially since here on indigo they are cheaper than anywhere else in Canada (30$, free shipping). In fact, Castle Ravenloft, Wrath of Ashardalon and Legend of drizzt are way cheaper here than anywhere else i've seen in Canada. Two Thumb up!
Date published: 2013-02-19