Making Games: The Politics And Poetics Of Game Creation Tools

February 16, 2021|
Making Games: The Politics And Poetics Of Game Creation Tools by Stefan Werning
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An argument that production tools shape the aesthetics and political economy of games as an expressive medium.

In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Stefan Werning is Associate Professor for Digital Media and Game Studies at Utrecht University. He has worked in the digital games industry, most notably at Codemasters and Nintendo of Europe.
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Title:Making Games: The Politics And Poetics Of Game Creation ToolsFormat:HardcoverProduct dimensions:176 pages, 8 X 5.38 X 0.98 inShipping dimensions:176 pages, 8 X 5.38 X 0.98 inPublished:16 février 2021Publisher:MIT PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0262044838

ISBN - 13:9780262044837

Appropriate for ages: All ages

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