Mpeg-v: Bridging The Virtual And Real World

Hardcover | February 20, 2015

byKyoungro Yoon, Sang-kyun Kim, Jae Joon Han

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This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect. With this book, you will learn how to: Use the MPEG-V standard to develop applications Develop systems for various use cases using MPEG-V Synchronize the virtual world and real world Create and render sensory effects for media Understand and use MPEG-V for the research of new types of media related technology and services The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications

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From the Publisher

This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, descri...

From the Jacket

This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by an experts in the field, who are instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, des...

Kyoungro Yoon is a professor in School of Computer Science and Engineering at Konkuk University, Seoul, Korea. He received Ph.D. degree in computer and information science in 1999 from Syracuse University, USA. From 1999 to 2003, he was a Chief Research Engineer and Group Leader in charge of development of various product related techn...
Format:HardcoverDimensions:210 pages, 9.41 × 7.24 × 0.98 inPublished:February 20, 2015Publisher:Academic PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0124201407

ISBN - 13:9780124201408

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Table of Contents

    1. Introduction to MPEG-V standard
      1. Introduction to Virtual World
      2. Advances in Multiple Sensorial (MulSe) Media
      3. History of MPEG-V
      4. Organizations of MPEG-V
      5. Conclusion
      6. References

    2. Adding sensorial effects to media
      1. Introduction
      2. Sensory effects description language (SEDL)
      3. Sensory effect vocabulary - Data formats for creating sensorial effects
      4. Creating sensorial effects
      5. Conclusion
      6. References

    3. Standard Interfacing Format for Actuators and Sensors
      1. Introduction
      2. Interaction Information Description Language (IIDL)
      3. Device Command Vocabulary - Data Format for creating effects through actuators
      4. Sensed Information Vocabulary - Data format for Sensing Information through sensors
      5. Creating Commands and Accepting Sensor Inputs
      6. Conclusion
      7. References

    4. Adapting Sensory Effects and Adapted Control of Devices
      1. Introduction
      2. Control Information Description Language (CIDL)
      3. Device Capability Description Vocabulary (DCDV)
      4. Sensor Capability Description Vocabulary (SCDV)
      5. User's Sensory Effect Preference Vocabulary (SEPV)
      6. Sensor Adaptation Preference Vocabulary (SAPV)
      7. Conclusion
      8. References

    5. Interoperable virtual world
      1. Introduction
      2. Virtual world object metadata
      3. Avatar metadata
      4. Virtual object metadata
      5. Conclusion
      6. References

    6. Common tools for MPEG-V and MPEG-V reference SW with conformance
      1. Introduction
      2. Common types and tools
      3. Classification Schemes
      4. Binary Representations
      5. Reference Software
      6. Conformance test
      7. Conclusion
      8. References

    7. Applications of MPEG-V Standard
      1. Introduction
      2. Information adaptation from virtual world to real world
      3. Information adaptation from real world to virtual world
      4. Information exchange between virtual worlds
      5. References

    Appendix

    Terms, Definitions and Abbreviations