Multimedia Communications: Protocols And Applications by Franklin F. KuoMultimedia Communications: Protocols And Applications by Franklin F. Kuo

Multimedia Communications: Protocols And Applications

byFranklin F. Kuo, J. Joaquin Garcia Luna-aceves, Wolfgang Effelsberg

Paperback | September 26, 1997

Pricing and Purchase Info


Earn 720 plum® points

Prices and offers may vary in store


In stock online

Ships free on orders over $25

Not available in stores


This book covers everything LAN and WAN professionals need to know to prepare for -- and deploy -- networked multimedia. Networked multimedia applications are poised for explosive growth. This book gives LAN and WAN managers detailed insights into the hardware, protocol and performance implications of these new applications. Learn how to evaluate and plan for higher bandwidth, quality of service and scalability requirements. Review the unique issues surrounding Internet MBone multicasting, push technology, videoconferencing, real-time streaming media, shared whiteboards and other networked multimedia. The book also includes detailed coverage of MPEG-2; delay and synchronization issues; real-time streaming protocols; and the implications of IPv6. For all communications engineers and WAN managers who must plan for and manage multimedia traffic on their networks.

FRANKLIN F. KUO is a Senior Advisor with General Wireless Communications, Inc., of Santa Clara, CA, and is an Internet pioneer. J. JOAQUIN GARCIA-LUNA is a Professor of Computer Engineering at the University of California, Santa Cruz. He heads up a research group in computer communications. WOLFGANG EFFELSBERG is a Professor o...
Title:Multimedia Communications: Protocols And ApplicationsFormat:PaperbackDimensions:256 pages, 9.2 × 6.9 × 0.6 inPublished:September 26, 1997Publisher:Pearson Education

The following ISBNs are associated with this title:

ISBN - 10:0138569231

ISBN - 13:9780138569235

Look for similar items by category:


Read from the Book

Preface At the dawn of a new millennium, an information revolution is taking place that involves the convergence of communications with computers. The Internet is a first manifestation of that revolution. Soon to come are technologies that will integrate commerce, education, entertainment, and telecommunications. New consumer products are emerging that will combine the functions of the telephone, the personal computer, and television. Radically innovative telecommunications systems are being developed that will enable the free flow of multiple media—voice, data, image, video information—between these new personal information terminals. These new telecommunications systems involve combinations of the switched public telephone network, broadcast and cable-TV (CATV) nets, as well as wide- and local area data networks. In this telecommunications-driven information revolution, the major technology enabler is multimedia. Who Should Read This Book The book is a professional reference for electrical engineers and computer scientists. It is also intended as a classroom resource for advanced undergraduate and graduate courses in telecommunications and in computer science. What This Book Covers This book presents the basic technical concepts of multimedia technology and the communications principles underlying multimedia networking. It covers the systems aspects of computer communications, centering on the network protocols needed to make multimedia communications practicable. The coverage extends from the lowest (physical) layer protocols to the highest (application) layer. We also emphasize communications requirements for multimedia, with particular stress on what these requirements imply for the design of network protocols. In addition to coverage on protocols, we include a comprehensive chapter on the network technology underpinnings that pertain to multimedia communications, including the very important Asynchronous Transfer Mode (ATM) technology. Again, systems issues are emphasized, rather than the hardware and software bases of these technologies. Finally, we examine important applications of multimedia communication and address new systems approaches needed to render these communications as efficient and inexpensive as possible. Thus, the kinds of applications presented in this book involve both multimedia and communications. What This Book Does Not Cover Not covered here are applications involving the representation of multimedia information, such as multimedia authoring and the design of multimedia databases, because they do not necessarily involve communications aspects. Among other topics not presented in this volume are baseline computer networking principles, such as TCP/IP, routing, and local area networking. It is assumed that the reader has a basic background in computer networking and knows how to use the Internet and browse the World Wide Web. How the Book Came To Be The idea for this book resulted from a series of discussions in Mannheim, Germany between two of the editors—Franklin Kuo and Wolfgang Effelsberg. Kuo spent the academic year 1995-96 as a visiting professor at the University of Mannheim and was supported by an Alexander von Humboldt Foundation Research Award. His host was Professor Effelsberg, chair of Praktische Informatik IV (Computer Science) at Uni Mannheim. Kuo was very impressed by the high degree of technological sophistication in multimedia communications that was exhibited not only at the Mannheim center but at other research institutes in Germany, including the IBM European Networking Center in Heidelberg (about 20 kilometers from Mannheim). Kuo and Effelsberg decided to edit a book on multimedia communications, focusing on the expertise and technical insights of European computer scientists working in the field. Since multimedia is an international technology, a third editor, from the United States, joined the team—J. J. Garcia-Luna-Aceves of the University of California, Santa Cruz. Garcia-Luna-Aceves's expertise on internetworking and reliable multicasting was necessary to make the coverage more complete and up-to-date. Acknowledgments The editors would like to express their gratitude to the authors of the chapters. Their spirit of cooperation and willingness to work hard to meet deadlines is greatly appreciated. Special thanks go to Wieland Holfelder at the University of Mannheim who has done an outstanding job as the principal technical editor of this book. Brian Levine of UCSC, one of the authors, provided special assistance to Kuo and Garcia-Luna-Aceves and deserves our special gratitude. We would also like to thank Mary Franz, Executive Editor at Prentice Hall, Professional Technical Reference, for her advice, help, and most of all, her patience. Finally, we wish to acknowledge the generous support of the Alexander von Humboldt Foundation, of Bonn, Germany, which provided the Research Award to Kuo that made the development of this book possible. Franklin Kuo, Wolfgang Effelsberg, J. J. Garcia-Luna-Aceves June 1997

Table of Contents



Who Should Read This Book.

What This Book Covers.

What This Book Does Not Cover.

How the Book Came To Be.


1. Introduction to Multimedia.

The Internet and Multimedia Communications. Continuous and Discrete Media. Digital Signals. Still Images. Text and Graphics. Moving Graphics and Images. Encoding and Decoding. Bandwidth vs. Compression. Project TeleTeaching. References.

2.Multimedia Networks: Requirements and Performance Issues.

Distributed Multimedia Applications. Peer-to-Peer and Multipeer Communications. Network Performance Parameters for Multimedia. Characteristics of Multimedia Traffic Sources. Factors That Affect Network Performance. Multimedia Traffic Requirements for Networks. Quality of Service. References.

3.Compression Methods.

Introduction to Compression Methods. Basic Coding Methods. Video Compression. Audio Compression. More Information about Compression Methods. References.

4.Subnetwork Technology.

Networking Requirements of Multimedia Applications. Networking Technologies. Networking Infrastructure Evolution. Summary. References.

5.Network and Transport Layer Protocols for Multimedia.

Principles and Algorithms of Traditional Protocols. Problems with Traditional Protocols. A New Generation of Protocols for Multimedia. Media Filtering, Media Scaling, and Adaptive Applications. Summary. References.

6.End-to-End Reliable Multicast.

Defining End-to-End Reliability. A Taxonomy of Reliable Multicast Protocols. Maximum Throughput of Reliable Protocols. Protocol Implementations. Scaling and Efficiency Issues. Summary. Acknowledgments. References.

7.Multimedia Applications in Networks.

Introduction. Application-Level Framing. Audio/Video Conferencing. Video Servers. Applications Requiring Reliable Multicast. Multimedia Applications in the World Wide Web. Interactive Multiplayer Games. Summary. References.


From Our Editors

Here is the network specialist's complete guide to planning and deploying multimedia on the Internet, Intranets, and any networked environment. The title covers everything LAN and WAN professionals need to know to prepare for--and deploy--networked multimedia