Multimedia, Hypermedia, And Virtual Reality: Models, Systems, And Applications: First International Conference, MHVR'94, Moscow, Russia September (14- by Peter BrusilovskyMultimedia, Hypermedia, And Virtual Reality: Models, Systems, And Applications: First International Conference, MHVR'94, Moscow, Russia September (14- by Peter Brusilovsky

Multimedia, Hypermedia, And Virtual Reality: Models, Systems, And Applications: First International…

EditorPeter Brusilovsky

Paperback | May 15, 1996

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This volume contains a thoroughly refereed collection of revised full papers selected from the presentations at the First East-West International Conference on Multimedia, Hypermedia, and Virtual Reality, MHVR'94, held in Moscow, Russia, in September 1994.
The 22 full papers presented in the book were selected from a total of 76 initial submissions and have been carefully updated for publication. Also included are two invited papers and summaries by the session chairpersons. The volume is organized in chapters on hypermedia models and architectures, enhancing multimedia support, new technologies for virtual reality, hypermedia and multimedia for group collaboration, hypermedia and multimedia for learning, and personalized hypermedia.
Title:Multimedia, Hypermedia, And Virtual Reality: Models, Systems, And Applications: First International…Format:PaperbackDimensions:320 pagesPublished:May 15, 1996Publisher:Springer Berlin Heidelberg

The following ISBNs are associated with this title:

ISBN - 10:3540612823

ISBN - 13:9783540612827

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Table of Contents

Using a hypermedia system for systems engineering.- Document linking and embedding: A new hypermedia structuring paradigm.- Hooking up 3-space: Three-dimensional models as fully-fledged hypermedia documents.- Distributed multimedia QoS parameters from presentation modelling by coloured petri nets.- Image processing in multimedia.- Designing on-line animated help for multimedia applications.- The development of a virtual world for learning newtonian mechanics.- Other faces of virtual reality.- Techniques for reducing virtual reality latency with architectural support and consideration of human factors.- Modular composing high-performance real-time rendering software.- Fusion of visual tools in virtual spaces.- From individual work and desktop-based collaboration to ubiquitous meeting environments.- Multimedia conferencing architecture and user interfaces for collaborative environment.- Multimedia communications and groupware.- Conceptual support by the new media for co-operative learning in the next century.- Hypermedia environments for learning to program.- Educational multimedia: How to allow for cultural factors.- HELENA: A shell for creating educational hypermedia applications.- Multimedia lecture room: A new tool for education.- A personal information support system for performing creative tasks.- A pattern of Islands: Exploring public information space in a private vehicle.- The concept of a "personal book".- Adaptive hypermedia: An attempt to analyze and generalize.- Adaptive local maps in hypermedia components of Intelligent Learning Environments.