Newsgames: Journalism At Play by Ian Bogost

Newsgames: Journalism At Play

byIan Bogost, Simon Ferrari, Bobby Schweizer

Paperback | September 14, 2012

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Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism -- not just an occasional treat for online readers -- newsgames can make a valuable contribution.

About The Author

Ian Bogost is Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology and a Founding Partner at Persuasive Games LLC. He is the author of Unit Operations: An Approach to Videogame Criticism (2006) and Persuasive Games: The Expressive Power of Videogames (2007) and the coauthor ...
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Details & Specs

Title:Newsgames: Journalism At PlayFormat:PaperbackDimensions:248 pages, 9 × 6 × 0.5 inPublished:September 14, 2012Publisher:The MIT PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0262518074

ISBN - 13:9780262518079

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In their well-researched and intriguing new book Newsgames: Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists.