Origami, Eleusis, and the Soma Cube: Martin Gardners Mathematical Diversions by Martin GardnerOrigami, Eleusis, and the Soma Cube: Martin Gardners Mathematical Diversions by Martin Gardner

Origami, Eleusis, and the Soma Cube: Martin Gardners Mathematical Diversions

byMartin Gardner

Paperback | September 1, 2008

Pricing and Purchase Info

$16.04 online 
$16.95 list price save 5%
Earn 80 plum® points
Quantity:

In stock online

Ships free on orders over $25

Not available in stores

about

Martin Gardner continues to delight readers in Origami, Eleusis, and the Soma Cube, which is the second volume in the new Cambridge series, The New Martin Gardner Mathematical Library, based off his enormously popular Scientific American columns. He introduces young and old readers alike to the Generalized Ham Sandwich Theorem, origami, digital roots, magic squares, the mathematics of cooling coffee, the induction game of Eleusis, Dudeney puzzles, the maze at Hampton Court Palace, and many more mathematical puzzles and principles. Now the author, in consultation with experts, has added updates to all the chapters, including new game variations, mathematical proofs, and other developments and discoveries, to challenge and fascinate a new generation of readers.
Martin Gardner is the author of more than seventy books on a vast range of topics including "Did Adam & Eve Have Navels?", "Calculus Made Easy", &"The Annotated Alice". He lives in Hendersonville, North Carolina.
Loading
Title:Origami, Eleusis, and the Soma Cube: Martin Gardners Mathematical DiversionsFormat:PaperbackDimensions:246 pages, 8.5 × 5.43 × 0.51 inPublished:September 1, 2008Publisher:Cambridge University PressLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0521735246

ISBN - 13:9780521735247

Reviews

Table of Contents

1. The five platonic solids; 2. Tetraflexagons; 3. Henry Dudeney: England's greatest puzzlist; 4. Digital roots; 5. Nine problems; 6. The soma cube; 7. Recreational topology; 8. Phi: the golden ratio; 9. The monkey and the coconuts; 10. Mazes; 11. Recreational logic; 12. Magic squares; 13. James Hugh Riley Shows, Inc.; 14. Nine more problems; 15. Eleusis: the induction game; 16. Origami; 17. Squaring the square; 18. Mechanical puzzles; 19. Probability and ambiguity; 20. The mysterious Dr. Matrix.

Editorial Reviews

"Gardner offers something for everyone. The ten chapters in this volume are a wonderful part of Martin Gardner's work, each updated with selections from the enormous correspondence he enjoyed with his readers. This collection of Gardner's writing should be a cornerstone of a personal library for mathematicians, teachers and students everywhere."
Japeth Wood, Mathematical Reviews