Pathfinder Module: The Emerald Spire Superdungeon by Keith BakerPathfinder Module: The Emerald Spire Superdungeon by Keith Baker

Pathfinder Module: The Emerald Spire Superdungeon

byKeith Baker, Richard Baker, Wolfgang Baur

Hardcover | July 15, 2014

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  • Discover the ancient secrets of The Emerald Spire, a gigantic dungeonbrimming with incredible danger and phenomenal mysteries! With 16 levelsdesigned by a who’s-who of gaming legends, including best-selling authorEd Greenwood, gaming icon Frank Mentzer, and Paizo’s most prominentveterans, The Emerald Spire takes players on a deadly delve into thedepths of this mysterious dungeon, its ancient levels each impaled by amysterious green crystal. Starting at 1st level, novice adventures will risefrom facing goblins and deadly traps to high-level battles with the clockworksoldiers of a lost empire and even a forgotten master of creation. Designed tobe a complete dungeon-delving campaign, Pathfinder Module: The Emerald SpireSuperdungeon features seven new monsters, a detailed description of thenearby settlement of Fort Inevitable, and the history of the Spire and thesurrounding territory, which features prominently in the new PathfinderOnline massively multiplayer online game.
  • A hardcover, 16-level, Pathfinder mega-dungeon designed forcharacters level 1-13.
Ed Greenwood was born on July 21 1959 in Canada. He is a fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game,...
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Title:Pathfinder Module: The Emerald Spire SuperdungeonFormat:HardcoverDimensions:10.9 × 8.7 × 0.6 inPublished:July 15, 2014Publisher:Paizo Publishing, LLC.Language:English

The following ISBNs are associated with this title:

ISBN - 10:1601256558

ISBN - 13:9781601256553

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Reviews

Rated 4 out of 5 by from Quick and dirty dungeons. While lacking the epic scope of a Runelords adventure path, these 16 levels of dungeons are more than satisfying for any group. The town of Fort Inevitable is perhaps the best part as it is quite well-detailed and will be a great place to revisit. The dungeons are mostly well-written but you can tell that each was written by a different hand. Most have no connection to each other and make you wonder how many of them stayed apart from one another. The appearance of Chaid on the magma level and how they did not clear out the other levels seems very flippant. Some of the monsters seemed a bit out of their CR range on certain floors. All in all, worth getting for certain. Feel free to add in a few extras yourself as the maps are excellent and the setting quite unique. The NPC codex pawn box has fantastic pawns that would fill out all the NPC requirements for the module.
Date published: 2014-12-28