People And Computers by Gilbert CocktonPeople And Computers by Gilbert Cockton

People And Computers

byGilbert Cockton, Stephen Draper, George R. S. Weir

Paperback | February 24, 1995

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Human Computer Interaction (HCI) is the scientific field that is concerned with every aspect of the relationship between computers and people (individuals, groups and society). This volume provides an overview of the very latest, state-of-the-art developments in the field. It contains the refereed papers and reports from the 1994 meeting of the British Computer Society's HCI group. A broad range of HCI-related topics are covered, including interactive systems development, user interface design, user modeling, tools, hypertext and CSCW. Because both research and commercial perspectives are considered, the book will be essential for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.
Title:People And ComputersFormat:PaperbackDimensions:440 pages, 9.96 × 6.97 × 1.02 inPublished:February 24, 1995Publisher:Cambridge University Press

The following ISBNs are associated with this title:

ISBN - 10:0521485576

ISBN - 13:9780521485579


Table of Contents

1. The future of graphic user interfaces: personal role managers; 2. Beyond the workstation: mediaspaces and augmented reality; Part I. Methodology of Interactive Systems Development: 3. Transferring HCI modelling and design techniques to practitioners: a framework and empirical work; 4. The use of visual indexing as an interview support technique; 5. A domain analysis of air traffic management work can be used to rationalise interface design issues; 6. Manuals as structured programs; 7. Improving education through computer-based alternative assessment methods; 8. Visual programming in a visual domain: a case study of cognitive dimensions; 9. Evaluating evaluation methods; Part II. Crafting Interaction: Styles, Metaphors, Modalities and Agents: 10. A comparison of placement strategies for effective visual design; 11. Evaluation of alternative operations for browsing hypertext; 12. On the problem of selecting interaction objects; 13. Minimising conceptual baggage: making choices about metaphor; 14. Keeping an eye on your interface: the potential for eye-based control of graphical user interfaces (GUIs); 15. A linguistic approach to sign language synthesis; 16. Generalisation and the adaptive interface; 17. Agent-based interaction; Part III. Modelling Humans, Computers and Their Interaction: 18. Multi-perspective modelling of interface design issues; undo in a collaborative editor; 19. Qualitative models of user interface; 20. Modelling interaction using template abstractions; 21. The formal analysis of human-computer interaction during accident investigations; Part IV. Notations and Tools for Design: 22. XUAN: enhancing UAN to capture temporal relationships among actions; 23. Structured notations to support human factors specification of interactive systems; 24. Discount dialogue modelling with action simulator; 25. Executable task analysis: integration issues; 26. Beyond data models for automated user interface generation; Part V. Computer-Supported Cooperative Work: 27. Designing a user interface for folding editors to support collaborative work; 28. Collaborative use of X-windows applications in observational astronomy; 29. Que sera sera - the problem of the future perfect in open and cooperative systems; 30. Viewpoints, actionpoints and spatial frames for collaborative user interfaces.