Play, Creativity And Digital Cultures by Rebekah WillettPlay, Creativity And Digital Cultures by Rebekah Willett

Play, Creativity And Digital Cultures

EditorRebekah Willett, Muriel Robinson, Jackie Marsh

Paperback | August 15, 2011

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Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies.

The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialised spaces?

Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the 21st-century.

Rebekah Willettis a lecturer at the Institute of Education, University of London, where she teaches on the MA in Culture, Language and Communication.Muriel Robinsonis Principal and Professor of Digital Literacies at Bishop Grosseteste University College Lincoln.Jackie Marshis Professor of Education at the University of Sheffield, UK, w...
Title:Play, Creativity And Digital CulturesFormat:PaperbackDimensions:254 pages, 9.02 × 5.98 × 0.68 inPublished:August 15, 2011Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0415807875

ISBN - 13:9780415807876

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Table of Contents

1. Introduction: Encountering Play and Creativity in Everyday Life Rebekah Willett and Muriel Robinson Section 1: Contexts of Digital Cultures  Introduction to Section One  2. Games within Games: Convergence and Critical Literacy Catherine Beavis 3. Achieving a Global Reach on Children¿s Cultural Markets: Managing the Stakes of Inter-Textuality in Digital Cultures Val¿e-In¿de la Ville and Laurent Durup 4. Consumption, Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett Section 2: Children and Digital Cultures Introduction to Section Two  5. The Texts of Me and the Texts of Us: Improvisation and Polished Performance in Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of Thick Play and Big Worlds Margaret Mackey 7. Online Connections, Collaborations, Chronicles and Crossings Julia Davies  8. Mimesis and the Spatial Economy of Children¿s Play across Digital Divides: What Consequences for Creativity and Agency? Beth Cross Section 3: Play, Creativity and Digital Learning Introduction to Section Three  9. Creativity: Exploring the Rhetorics and the Realities Shakuntala Banaji 10. What Education Has to Teach Us about Games and Game Play Caroline Pelletier 11. Digital Cultures, Play, Creativity: Trapped Underground.jpg Victoria Carrington 12. Productive Pedagogies: Play, Creativity and Digital Cultures in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and Rebekah Willett