Playable Cities: The City As A Digital Playground by Anton NijholtPlayable Cities: The City As A Digital Playground by Anton Nijholt

Playable Cities: The City As A Digital Playground

byAnton Nijholt

Paperback | June 29, 2018

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This book addresses the topic of playable cities, which use the 'smartness' of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.

The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Ensc...
Title:Playable Cities: The City As A Digital PlaygroundFormat:PaperbackDimensions:253 pagesPublished:June 29, 2018Publisher:Springer NatureLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:9811094888

ISBN - 13:9789811094880


Table of Contents

Introduction to Playable Cities.- Creative Tourism, Social Tourism and Playful Smart Cities.- Playful Urban Interventions.- Game Engine in Urban Planning and Citizen Participation.- Thirdplaceness.- Mischief Humor in Playable Cities.- Digital Cartography for Playable Cities.- Development of Pervasive Games.- Urban Game: Operation Noose.- Engaging with the City through Urban Data Games.- Experimentation and Playfulness.