Player's Handbook: A Core Rulebook For The Fifth Edition Of Dungeons & Dragons

Hardcover | August 19, 2014

byWizards Rpg Team

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Everything a player needs to create heroic characters for the world’s greatest roleplaying game
 
The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
 
Use this book to create exciting characters from among the most iconic D&D® races and classes.
 
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
 
The world needs heroes. Will you answer the call?

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From the Publisher

 Everything a player needs to create heroic characters for the world’s greatest roleplaying game The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this...

Wizards of the Coast game company was started in the home of Peter Adkison in 1990. It grew to be a leader in the hobby gaming business and a part of the global Hasbro family. The purpose Wizards of the Coast is to provide great entertainment for the hobby gaming community through games, novels, comics, TV series, apparel and more.

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Format:HardcoverDimensions:320 pages, 11.17 × 8.5 × 0.87 inPublished:August 19, 2014Publisher:Wizards Of The Coast PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0786965606

ISBN - 13:9780786965601

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Reviews

Rated 5 out of 5 by from Best edition so far! I think this is the best edition so far! Simple, yet very precise. It's amazing for both new and experience players! Try it out, you won't be disappointed.
Date published: 2016-09-16
Rated 4 out of 5 by from Very fun! D&D is very fun and the new edition stream lines many aspects to expedite game play. Great illustrations make the book awesome to look at, even if you are simply just casually flipping through. I've played Pathfinder and while I find that there are *some* aspects that are a bit better, overall the 5th edition of D&D I find is a much smoother experience because you spend *less* time having to flip through to check rules than before. This allows you to focus more on the fun stuff: exploring, combat and role playing; with less time having to consult lots of charts and do lots of math.
Date published: 2016-07-20
Rated 5 out of 5 by from A Great Introduction Easy to read, easy to use, easy to play. This sums up my experience with this Player's Manual. Those interested in D&D will find a good guide to the game that will answer all of their questions.
Date published: 2016-03-07
Rated 4 out of 5 by from Great resource book This is my first experience as a dungeon master and this book is valuable and full of helpful information. My only complaint is that the binding let go and a 30 page section is now free-floating. For the price of the book I would expect this to be sturdier since it is the main resource for both players and DMs. I love the artwork and layout of the information.
Date published: 2016-02-08
Rated 5 out of 5 by from Amazing Handbook they got it right, after the fluke of 4th edition, i think this is the best edition since 2nd, if you want to learn to play or wanting to see a new light on your games, please give it a chance, you will be more than happy, trust me!
Date published: 2015-10-16
Rated 4 out of 5 by from content is exceptional but binding isn't Keep the receipt. The binding on mine failed and a 30 page section came unglued from the spine. It can be returned at the store but not replaced with in store stock. You have to order online again. Unless you like the $58 price tag for the in store ones.
Date published: 2015-07-19
Rated 4 out of 5 by from Wizards got it right I suppose we'll never get away from the vancian magic system.You could dream up a spell for virtually everything and any situation.Having said that being a cleric player almost exclusively i can appreciate a simpler more streamlined set of divine spells.As long as you remember to balance your 1 action vs concentration required spells you're okay.My only wish is that for example Detect Magic was made a cantrip,but i certainly can't complain about Revivify.This is a healing clerics dream spell!In previous editions Raise Dead was available as a 7th level spell(14th level PC) or Resurrection 9th level spell(18th level PC).Revivify is a 3rd level divine spell in 5th edition available (5th level PC).The Material component cost is high(300gp in diamonds) and you have a 1 minute window to cast it but it is worth a dragon's trove to a humble low level cleric.In general the divine spells are made to essentials with a wide range of healing magics.The Spell Advancement mechanic and the Domain powers are easily understood.Spell slots give casters flexibility and a simple way to enhance spells without requiring feats or an arcane game mechanic.
Date published: 2014-12-18
Rated 5 out of 5 by from Awesome Start for D This is a huge improvement in production quality from previous editions and this product is equal or better than any pathfinder books coming out. The rules are easy to learn and run. Magic is special and has lots of detail vs. being lumped in with all the other powers in 4th edition. It's so fun to create characters again, even if they are fragile compared to the previous edition. Great work by the team at Wizards of the Coast! This is a must buy and the only book needed to be a player of D
Date published: 2014-11-15
Rated 5 out of 5 by from Great product, poor delivery Being a serious D
Date published: 2014-10-20
Rated 3 out of 5 by from Welcome Back D After the disappointment that was 4th edition, I was cautious about what to expect with the 5th edition. I'm happy to say that I like what I see. Without rehashing what many other reviewers have written, I can say that it strikes a good balance between the previous editions, and would make a great starting point for new RPG players. My only complaint is the price; $58 for 1/3 of what a DM would need to run a campaign is a little steep, IMHO. However, the art is good, and the quality of the book is high, so this isn't a deal-breaker. If you liked the earlier versions, give this a try; and if you want to start playing for the first time, give this a try.
Date published: 2014-10-04
Rated 5 out of 5 by from Great comeback I was very happy with the new edition. After the departure of 4th ed this feels like D
Date published: 2014-09-02
Rated 5 out of 5 by from Back to Basics and the Origin of D The first of the three core rulebooks for Fifth Edition Dungeons and Dragons returns the game to its roots. It simplifies and streamlines with an elegant set of new rules that are both accessible to beginners and satisfying to veterans - and all of this wrapped up in a beautifully designed handbook that feels absolutely amazing to read and to use. Definitely a featured addition to my 85-book collection of handbooks, supplements and sourcebooks, and will be my group's first edition switch since starting to play six years ago. Coming from 3.5 Edition myself (having skipped 4th edition due to its severe departure from the traditional D
Date published: 2014-08-28
Rated 5 out of 5 by from An Elegant Ruleset So, if you're reading this, maybe you're on the fence about purchasing this rulebook. What do you need to know to make a decision? Well, I'd say that depends on your background with D
Date published: 2014-08-23