Playful User Interfaces: Interfaces that Invite Social and Physical Interaction by Anton NijholtPlayful User Interfaces: Interfaces that Invite Social and Physical Interaction by Anton Nijholt

Playful User Interfaces: Interfaces that Invite Social and Physical Interaction

byAnton Nijholt

Hardcover | March 7, 2014

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The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Anton Nijholt is Professor in the Human Media Interaction research group of the University of Twente. He studied mathematics and computer science at the Delft University of Technology and did his PhD research at the Vrije Universiteit in Amsterdam. Since then he held positions as post-doc and professor at universities in Canada, the Ne...
Title:Playful User Interfaces: Interfaces that Invite Social and Physical InteractionFormat:HardcoverDimensions:352 pagesPublished:March 7, 2014Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:9814560952

ISBN - 13:9789814560955

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Table of Contents

Introduction.- Public Interfaces Requiring Full-Body Interaction.- Multiplayer Mobile Games.- Smart Ball Applications.- New Exertion Games.- Tabletop Interfaces for Children with Autism.- Tabletop Interfaces for Children's Museum Visits.- Tangible Game Interfaces.- Child-Computer Interaction.- Interactive Playgrounds for Children.- Engagement in Playful Collective Interaction.- Head Up Games.

Editorial Reviews

From the book reviews:"The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. . This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it." (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)