Programming mental ray® by Thomas DriemeyerProgramming mental ray® by Thomas Driemeyer

Programming mental ray®

EditorThomas Driemeyer, Rolf Herken

Book & Toy | September 30, 2005

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This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are familiar with the C and C++ programming languages. This third, completely revised edition was extended to cover the new generation of mental ray, version 3.4, throughout the book, and also includes the mental ray integration manual. The enclosed CD contains a demo version of the mental ray stand alone and the mental ray library, as well as example shaders with source code and demo scenes, for a variety of computer platforms.
Title:Programming mental ray®Format:Book & ToyDimensions:841 pages, 10.98 × 8.27 × 0 inPublished:September 30, 2005Publisher:Springer ViennaLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3211244840

ISBN - 13:9783211244845

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Table of Contents

From the contents:Introduction.- Functionality.- Scene Description Language.- Using and Writing Shaders.-Geometry Shaders.- Integration of mental ray.- Upgrading.- Command Line Options.- Scene File Grammar.- Bibliography.- Index